It might also not comply with other mods, though since it appears to work fine with legends, it will probably also with most other mods. This might crash your game, and might corrupt a save. While the mod is mostly done and rather thoroughly tested at this point, there might still be bugs left. - Extracted many parameters and put them in "stronghold_settings" for easy access.- Fixed breaking issue in base defence fight if enemies were from city states.- Fixed issue where game bugged out when updating from earlier versions and trying to upgrade your base.- Mercenary defenders now spawn with each wave and stay at the base during upgrade.- Price of Ore Smelter and Milita Trainingcamp increased to 10000 again. - Gold Mine now produces 150 gold a day.- You can build up to three Trainingcamps per base.- Militia Trainingcamp now also gives passive exp to brothers below lvl 8 that are stored in the base.- Herbalists Grove now also increases medicine production and max medicine warehouse slots.- Stone Watchtower now also gives vision to units around the base through fog of war.The items need to be in the warehouse and you need to shift+rightclick on them to get the option. - Ore Smelter now also allows for reforging of named items.- Blast Furnace now also gives discount to instant repair at the armorsmith.- Resources for the warehouse are now generated in increments instead of every three days.
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